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by linkthehylian - 31 May 2019, 10:37 PM in AoTTG General
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Posted: 31 May 2019, 10:37 PM (This post was last modified: 31 May 2019, 10:40 PM by linkthehylian.)
I'm making this happen.


I'll keep my progress updated on this thread.
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Posted: 31 May 2019, 11:42 PM
damn :O this looks really neat. Awesome work, keep it up!
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Posted: 1 Jun 2019, 07:21 AM
(31 May 2019, 11:42 PM)mzlaoq Wrote: damn :O this looks really neat. Awesome work, keep it up!

Thank you! I love how everything is looking so far.

Moon crash script is finally finished.
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Posted: 1 Jun 2019, 08:50 PM
Oh damn!!! Link this looks so cool!!!!!!! Super excited to see where you go with this ;o
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Posted: 4 Jun 2019, 08:21 AM (This post was last modified: 4 Jun 2019, 08:46 AM by linkthehylian.)
Aside from that, here's more exciting stuff from my partner Exile.
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Posted: 4 Jun 2019, 11:23 AM
Okay this is pretty fucking cool. I've got no idea what's going on cause I only ever played Phantom Hourglass (beste gaem btw) but it sure looks really great!

(Though I still think your content would gain a bigger following if you made a separate game instead of being limited to modding our dead chinese indie game)
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Posted: 4 Jun 2019, 09:04 PM (This post was last modified: 4 Jun 2019, 09:05 PM by linkthehylian.)
(4 Jun 2019, 11:23 AM)Katsu Wrote: Okay this is pretty fucking cool. I've got no idea what's going on cause I only ever played Phantom Hourglass (beste gaem btw) but it sure looks really great!

(Though I still think your content would gain a bigger following if you made a separate game instead of being limited to modding our dead chinese indie game)

Thanks! All of your support means a lot.

But yeah, I completely agree with you. I do wanna start making a game sometime soon. And once I start I've already had ideas to remake a scrapped Resident Evil 1.5 project.

We have a lot more planned ahead. I'm currently waiting for an individual to be done with exams so I can finish up other things. I'll post the mod's trailer and the release video once everything's done. :)
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Posted: 7 Jun 2019, 10:15 AM
The giant eyes and goofy nose on the 3DS version make it look like a wanna-be evil Mr. Bean. I can't take it seriously for the life of me. Original was so disturbing and well made, why would they do this to my boy the moon.
Absolutely disgusting. 
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Posted: 8 Jun 2019, 06:14 AM (This post was last modified: 8 Jun 2019, 06:33 AM by linkthehylian.)
I completely forgot to link the mod's teaser video. So here it is.


In case you're confused about the beginning (you probably are), I uploaded a previous video that used a song that combines into another song in which the teaser video uses.

I might as well give a little bit more insight on what this mod is as well.


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Posted: 30 Jun 2019, 05:45 AM (This post was last modified: 30 Jun 2019, 05:48 AM by linkthehylian.)
I've made more progress, unfortunately it's nothing too exciting. But it is cool in my opinion.

In both Ocarina of Time and Majora's Mask (along with their 3D remakes). When the ocarina is pulled out, time stops completely and the camera focuses on Link until the ocarina is put away or a song is played. For some reason the camera angle differs in Majora's Mask (the camera is shown slightly below Link rather than a bit far from his face in Ocarina of Time.)

So I made it when the "Ocarina" is pulled out. Every titan that currently exists in the level has their animation speed set to zero so that they don't interfere with the player if they wanna play a song. Then when either it's put away or a song is played. It sets the speed back to default (aka one).

I don't think anyone here uses Unity, but the engine has its own time-based thing that you're able to use. I would've used that instead, but it would affect with how every song plays. Regardless, I kind of like my own workaround. :)

I think this is gonna be my last update for the mod. When everything's finally finished I'll make a new thread in its dedicated section.
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